Yuki Iwanaga

For when nobody can say what it is yet.

Hi, I’m Yuki Iwanaga, and Creasty is my design and engineering studio.

I work with founders and leaders developing new products or rethinking complex systems. My work spans defining what to build, designing it, and building it.

What I bring

I make the underlying meaning explicit as an idea moves between disciplines and people. You get clearer agreement about what you’re building, before different interpretations become conflicting decisions.

Clarity and openness

I clarify definitions, find the distinctions that change how a problem should be solved, and reconsider the question when its premise is too narrow. I handle ambiguity by deciding what needs precision now and what should remain open.

You get a clear basis for the next decision, with important distinctions resolved and emerging possibilities still open. Your team can make progress without treating every early assumption as a commitment.

Taste and structure

I let intuition take an idea beyond what I can already explain, then use reasoning to test and develop it. I scrutinize the standard I judge it by as much as the idea itself. A genuinely good idea changes that standard. Whatever logic can establish, better logic can overturn, and above all, it’s boring.

You can bring an idea you can’t fully explain yet and develop it with someone who takes both its promise and its weaknesses seriously. The aim is a product that feels right and holds together.

Experience

Most of my work has been zero-to-one: first versions and substantial rebuilds.

Henry

2019–

Hospital software combining medical records and billing.

As the first employee, I helped take the product from concept to a working system, the first new attempt of its kind in Japan in two decades. The difficult parts often sit between medical records, billing, and the hospital’s day-to-day work.

Core product
Started the product with the two co-founders. Product concept, product and project management, domain modeling, UI/UX and design system, and later creative direction for external designers; software architecture and product development at every level. The company has since grown more than a hundredfold in headcount.
AI transformation
Most recently, work on the company rather than the product: redesigning internal operations and organization around AI, centered on the hospital onboarding team. Deciding what stays human, then establishing the principles and building a shared knowledge base and tools that extend what people can do rather than replace them.

Wantedly

2015–2020

Recruiting and professional networking services.

Engineering lead, then product management. I worked across several new products and substantial rebuilds.

Chat
Business messenger (since discontinued). Took over development from the CTO, then launched and grew the product while building the backend and frontend almost single-handedly.
People
Networking app built on Wantedly’s social profiles, with business-card scanning at its core. Picked by the CEO for its original team, built the backend almost single-handedly before launch. Later implemented video and infographic ads on iOS that monetized the app.
International expansion
Led the international product team on localization and experiments to bring Wantedly’s core recruiting product to three additional countries. Took over a late iOS redesign from the domestic team while the two teams were working on it together, and brought it to release. Worked in English with colleagues of ten nationalities.

I’ve also worked for a few other startups on the side.

In mid-2026 I went independent, to work across more domains.

Find me on GitHub, LinkedIn, and Pinterest, or by email.

I’m based in Japan and open to new work, though I reply only to what intrigues me.If someone sent you, let’s talk.

About me

My father is a software engineer, so computers were around from the start. In kindergarten, I used to say I wanted to be an inventor. I loved taking electronic devices apart to see what was inside, and wanted to make useful things of my own.

Typography caught me early, too. At twelve, at the height of Flash, I started programming for the web, drawn to what interactive expression could do. Looking back, digital products were where my interest in invention and my sense of design came together.

I enjoy the moments when something I didn’t know widens the view, or I come away with a way of seeing I didn’t have before. Outside work I look for the same, most often in something made to a standard high enough to raise my own.